Cozy Beach Village Kit
A modular, snap-together coastal village — docks, walls, roofs, lighthouse, lantern posts and campfires — built to let you compose your own shoreline in minutes.
Lanternwood Studio builds modular environments, fantasy statues and character kits for Unity — designed with a warm, cozy sense of light and built to survive contact with a real game.
Everything Lanternwood ships shares the same hand-tuned lantern-lit palette — so packs mix and match cleanly inside one scene, one story, one game.
A modular, snap-together coastal village — docks, walls, roofs, lighthouse, lantern posts and campfires — built to let you compose your own shoreline in minutes.
Weathered garden and ruin statuary — star-sowers, watchers, ancient hands and half-buried giants — semi-realistic set-dressing for gardens, shrines and forgotten places.
Rigged, game-ready biped characters — Humanoid avatars, animator controllers and prefab variants — built on a pipeline already proven in a shipped playable prototype.
Early looks at pieces currently in production — lantern posts, dock modules, statues and mushroom huts from the Lanternwood world.
Concept art / packs in production — final in-engine assets will follow this same lantern-lit style.
Every pack goes through the same production discipline before it ships — no shortcuts, no half-finished meshes.
Built natively for Unity's Universal Render Pipeline — no extra render-pipeline setup, no surprises.
Sensible pivots, real-world scale, colliders and naming conventions — ready to drop into your scene.
Every pack ships with a demo scene, so you can see exactly how the pieces are meant to fit together.
One meter is one Unity unit, every time — packs combine without rescaling headaches.
Our production pipeline is battle-tested on an actual playable prototype, not just a portfolio render.
AI-assisted concepting, always followed by manual retopology, clean UVs and a human quality pass.
Packs are in production now. Say hello, or check back soon for the first release.
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